top of page

Scholarly Work

 

Selected Publications



Galarneau, Lisa and Mark Chen (IN PRESS) Play my way: The politics of cooperation in massively multiplayer online games. Games and Culture Journal



Galarneau, Lisa (2011) Spontaneous Communities of Learning - Cooperative Learning Ecosystems Surrounding Virtual Worlds.  Lambert Academic Press.  



Galarneau, Lisa (2008) Productive play: Participation and learning in digital game environments. International Journal of Advanced Technology for Learning (Digital Games Based Learning).



Galarneau, Lisa and Melanie Zibit (2006) Multiplayer Online Games as Practice Arenas for 21st-Century Competencies. In Games and simulations in online learning: Research and development frameworks. David Gibson, Clark Aldrich and Marc Prensky (Eds.). Hershey, PA: Idea Group Publishers.



Galarneau, Lisa (2005) Authentic learning experiences through play: Games, simulations and the construction of knowledge. Digital Games Research Association (DiGRA), Vancouver, Canada.



Galarneau, Lisa (2005) Spontaneous communities of learning: Learning ecosystems in massively multiplayer online games. Digital Games Research Association (DiGRA), Vancouver, Canada.



Galarneau, Lisa (2005) The power of perspective: Games and simulations for transformative learning. Presented at Games, Learning & Society Conference, Madison, WI.



Galarneau, Lisa (2004) The e-learning edge: Leveraging interactive technologies in the design of engaging, effective learning experiences, e-Fest 2004, Wellington, New Zealand.



Newman, James and Iain Simons, Eds. (2004) Difficult questions about videogames. [contributor] London: Public Beta



Selected Presentations



More at http://www.slideshare.net/lgalarneau.



Market Research Society UK, 2008. What virtual worlds tell us about participation, community, globalisation and marketing in the 21st century (Winner, Best Newcomer, Nominee, Best Paper and Presentation)

American Marketing Association (AMA), Las Vegas, 2008. Using ethnographic research methods to illuminate online communities.



Why do some online communities work? Revealing the secrets with social and cognitive psychology
Jamie Hamilton, Lee Eyre, Misia Tramp, Marco Vriens and Lisa Galarneau, ESOMAR, Qualitative Research, Paris, November 2007



OGDC (Online Game Developers' Conference), with Microsoft Games User Research, 2007.

Games * Learning * Society (GLS) 2005-2007.


2007 (21st Century Skills and Online Gamers, Blogged by Jenny, the Shifted Librarian)

Welcome to the future: What online games can tell us about the future of learning. ULearn 2006, Keynote. September 25th - 27th, 2006, Christchurch, New Zealand



The future is here! What current trends in online gaming can tell us about the future of learning. International Serious Games Event, June 5th and 6th, 2006, Birmingham UK



Collateral learning: Online games for 21st century skills. Serious Games Summit, Game Developers' Conference, March 20-21, 2006. San Jose, California.



The power of perspective: Games and simulations for transformative learning. Games * Learning * Society Conference 2005, Madison, Wisconsin.



Industry/education collaboration in New Zealand. Association of Staff in Tertiary Education (ASTE) 2004, Wellington, New Zealand.


 

bottom of page